EXCELLENT! Really loving this :) One thing that I find kinda jarring is when the purple spikes around the ball start to go back into the ground, they jump up really quick before going down. I'd either get rid of that or make them jump backwards in an arc into the ground.
You mean the stanford bunny and stanford dragon - you can easily grab those if you google. They have other models too, IIRC. The demon was made for one of the Dominance wars ( http://www.dominancewar.com/2010/en/index.php ) I think, but I don't remember which year.
Awesome news. I will let my boss know and will try it out when udim vertical limitation is off. =) As for the OBJ IIRC it comes from Mudbox as the modelers here are using it to sculpt all creatures, altho I loaded it fine in Maya to export a FBX. Hope that helps. Cheers!
The difference between a religious ceremony and a legal binding contract you can get down at the town hall. IIRC, civil unions entitle the members to some of the taxation credentials that married couples get. (Maybe shared insurance, I'm not quite clear how a civil union defines a spouse).
Did a little bit of googling, i think these should help. after looking at it a bit more, the old one in pelvic area is better. now it kind of gave him that weird fat/muscular look like akuma in sf4 :/ Also, your abs are kind of going in the opposite arc.
Something about the upper lip bothers me, but I can't put my finger on it. It's like its geometry is going inward from the point the lip starts, rather than having an arc... Eugh, can't explain. Just looks odd to me. But I like the style of the character.
Dom: Thats a screen from the viewport? How'd you get the eyes to glow like that? Self illumination only seems to make shadows not affect the map by default as opposed to actualy making it glow. Is their a particular setting that generates the effect where light actualy emits off the model irt?
How eliminate? it all still happened. this is just another stupid time travel/memory erasure that happens all the time in comic arcs. If he had to give up his hair in such a manner instead, would all the stories where he had a full head of hair be eliminated?
I like the light :) My first thought was .. Iris is to big and the scelera is to white. Then the hairline looks unnatural and more like a Wig. Rework the eyelashes and use bigger geo to create more volume Give the skin more values in terms of colour and definition for example pores and wrinkles. Hope that helps =)
@MACHIN3 I'm curious about the parallax shader/material you're using in your tools. Would it work for the parallax effect of the iris and pupil for the eye on its own, with the Principled BSDF? Also, instead of asking only that, I might buy this addon of yours for paneling and detailing a character into an android, haha. ;)