can anyone please make me a model of sakura from cardcaptors for quake 3 please... (just dont make a skin for the battel suit from ep 9 in the dubbed cardcaptors sakura) and please make her school uniform please and post it here... if you need to see the dubbed virtion go to here please email me the model at…
G'day! Late to the party on this, I'm hoping the month deadline from now forces me to get my act together :) My chosen anims are: 1- Run 2- Dance I'll be using the Monarudo rig found here: https://www.characterrigs.com/monarudorig.html https://www.characterrigs.com/uploads/9/7/2/2/97229934/monarudo-product-06_3_orig.jpg…
Reopened this old model and redone great part of it, I wanted to add everything I have learned in the past 8-9 months. Fixed a few errors, remade/retopo'd some pieces, made a cleaner bake, and redone textures from scratch. Total tricount went down to 37k (from the original 42k).
I've never shopped with ASDA as there never seems to be one nearby. Tesco and Sainsburys do free delivery on orders over £40, and delivery is about £6. The other trouble is that you have to be in to recieve it, and the slots are often limited. When I was at uni, I'd be in from 9-6 every day and couldn't use it anyway.
iWerez - Yeah those dextures are way dull. What are your texture and lighting settings? To get the best out of your textures in Unity: - Set your texture filter to Trilinear - Aniso level to 9 Set rendering path to Deferred Lighting Color space to Linear That should be a base to get those textures popping.
try picking up several shocks before using them... its much harder to evade 9 shock domes rather than 3... and dont use them when you know the 1st is right before a split route or a bridge/tunnel... but sure, if the player in 1st is skilled enough it can get hard :)
Aw, you guys don't like the Osprey 9? :( I picked it because of how unique it looks, and from the research I've done, it's a really good product too. [ame]http://www.youtube.com/watch?v=pcFOrFy1_VQ[/ame] @mr_ace - Thanks, I'll fix that up. @Raider - Good point :) Thanks for pointing that out
Hrm.... INTERESTING. I can test this very easily myself, but I'm wondering: Is it SPECIFICALLY limited to the number of unique texture samplers? I'm guessing if it is, we still might be able to use some normal map blending trickery to create some extra variation if we go above 9 unique texture samples?
CTRL+N with the cursor in a text field. much like the old "max doesn't have a repeat last command" thing - it does, they just don't shout about it and stability wise - on decent hardware (ie intel + nvidia) 2012 is pretty good, it's no max 9 I'll grant but it's a step up from the last couple
1. Stone - Arrogant Bastard 2. Rogue - Brutal Bitter 3. Pacific Rim - Rat City IPA Maritime Pacific's seasonal Jolly Roger should be showing up pretty soon, in which case that's about all I'll be drinking until January. And at 9% alcohol, all that I'll be able to say will be "Arrrgggghhhh!!!".