I am not sure now what quide I used to load dota 2 particles to SFM... I found those two: http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/ http://wyksblog.com/guide-dota-2-content-in-sfm/ I think mostly I did what is described in Wyk guide with one example that I extracted also particle folder to SFM. I have tried…
Why start a company? I cant see any benefit in legally owning a company, unless some digital distribution requires it (I think steam and xbla does) but that can be done when it comes up. Dont expect to attract other developers to help with your project. It probably wont happen, and if it does it probably wont last long…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
I've noticed a lot fewer job listings on artstation and other classifieds for game related work. It's a bit worrisome for someone like me who recently graduated from university, is finishing their portfolio, and looking to apply at studios in early 2024. But to be honest, I already knew that this industry is extremely…
Draw calls usually number in the thousands before you have a problem. Awkward Material switching order is usually more of a problem and without direct contact with the render programmers nobody can really tell you what's the best option for your given view. If you want stuff to run on consoles/old hardware I'd suggest…
The shadows don't make a lot of sense. The sunlight should be a directional light type, not a spot/point light, which makes the shadows obviously stretched in odd ways. It's also odd that the light in the room is as bright as the sunlight. I'd also say you could up the contrast in the lighting a bit, darkening the shadows…
Take a look at the Techartist forum there is alot of info. http://tech-artists.org/ An other good source is cult of rig. Even if you dont rig you learn the inner workings of maya. There is one stream on how to complie for maya. Depends on how far you would like to go.…
I am honestly not saying it's bad or for one kinda of dude, I am just saying that it is mainly catered to a certain demographic over others. I mean, I did some pieces inspired by various titles, but nothing outright copying. I could do that though. Also many of the people in the thread you posted were weapons fellows, and…
Nice progress, all the different assets go together very nicely. The water stream/pond does look a bit odd so maybe play around with better shaders for that. Also in the 2nd shot the floor slabs look sort of evenly noisy, I find myself wanting some more open areas. Last thing I might say is that the temple structure looks…
I'd rate comics higher because of outfits like Image. If you work in main stream games you HAVE to have boob windows, no argument. It's interesting that the game industry (in the US at least) employs more people of Asian descent than the general population which has led to push back against racist Asian stereotypes in…