Even the blockout looks so nice allready! How did you do the roof texture/material? Substance designer or, something more manual? The plaster texture, so far is looking a bit wierd. To me it feels like it is going in diagonal lines: Maybe if you try a plaster material that is more soft, it would ressemble the reference a…
Wanted to make a m4a4 skin based on H.R. Gigers work and SOMA concept art. Still don't know what I want to make,but here are some inspirational images.
mudbox is able to use hard soft edges or creasing.. https://image-proxy.prod.aws.lcloud.com/f0928787d1898a1e26a68bc658dd3fc364be8428/687474703a2f2f617265612e6175746f6465736b2e636f6d2f75736572646174612f666f72756d2f652f656467655f6372656173696e675f6d7564626f785f312e6a7067 https://www.youtube.com/watch?v=IzW1g6psuXk