Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
<<< CURRENT PROGRESS >>> It's that time again, making another environment this time in UE4. The first shot follows the concept more or less but I wanted to expand past it. Concept by John Wallin Liberto Progress on the blockout Started work on the shader, all these walls use the same master material and textures
Hey everyone, this is my weekly update on the progress of this project. Keep in mind I haven't worked on it much this week due to certain complications, but some progress was made. Concept Arts done by Pedro Silva - artstation.com/artwork/0nwOdw
Hi I've challenge myself to do a model every day of the year and will be posting my progress here and on my twitter Aerial_Knight any ideas or suggestions you may have of what i should model or new programs to us would be appreciated :) :) :) my progress the first 3 days here:
This will be a log and progress of my current project. I am trying to use this as motivation so i show progress every week day until i have finished. Any critiques on this would be helpful so i can learn what im doing wrong ...which im sure will be plenty!
Hey team! New update! Things are progressing well, I'm working on breaking up the scene's block out a bit more and filling in the space. I'm working on some props at the moment. Here are some screenshots of the progress today.
Small Update: - Animations are progressing at a steady speed - Sounds are mostly back in - More and more Assets used in 3.5 things are being converted to PBR Eyes are still being worked on: Progressing towards Alpha Release every day
daily progress: head done so far i figured out paintovers are a realy good way, if your stuck with the model and dont know how to progress. also thx ablaine, for the hint, legs are 10% longer now.
A couple of screenshot showing a couple of hours' worth of high poly cage progress. There are still parts to be added and in the end the hard edges will be converted to creases. Areas where crease will not suffice will be again converted to bevels. More progress tomorrow!
very solid there guy.. followed your progress a bit.. i've been doing a lot of environmental work myself and i'll be sure to take a note or two from your progression.. should frame that scene.. hang it up in a gallery :)