Love this! What happened to the long cable braids? I thought it was great to have a more curvy element to complement all that hard surface goodness. Could be really nice to show an action pose with something curving around in an arabesque.
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
Cheating? I didn't know post-process was cheating... well, i don't use it. Crysis 3 has a lot of pot-process and it looks superb. If you want to compete in this league, learn to "cheat" lol
Hey guys, so as many of you know zbrush has a really handle plugin that allows you to keep your smoothing groups of your object upon importing into zbrush and this works fantastic...but the down side is that its only 1 mesh import at a time for it to work correctly..and you can not bring in 1 object and have it split into…
Nice work! The reworked neck alone already increased the likeness! Outfit I like the colors and the texture work looks promising. I feel your issues with the skirt have a lot to do with the silhouette change. In the earlier versions the belt pouches were rounder and sat closer to his body, now they're stiff and nearly as…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
This is great news. Krita has been a valuable part of my workflow for awhile now, and I highly recommend every one give it a spin. Sometimes to help adoption, the PS keymap can help. Krita makes a good external editor to link directly up to 3D Coat as well, which treats it in the usual GoZ (zbrush) fashion. For creating…
Heya... I wrote a white paper for Threewave about 6 months and it was just recently published @ GameDaily.com's business section. I've reposted it at my website (with permission) and figured I'd share it with you guys. You can check it out here. I wrote about 75% of the document and did the majority of its research.…
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Hey everyone! I've finished this recent study in Substance Designer. It took me 4 days to figure everything out. :smiley: https://www.artstation.com/artwork/9eRWBW I wanted to create the stone floor I took in picture when I last visited Montpellier. It has several tile shapes and they all had different materials. It was a…