It's easier for us to comment if you host the images somewhere and post image links to them. Medieval towns (at least European ones) were rarely made from brick. They were usually plaster over wooden slats.
This is looking great so far. I really want to see where this ended up. I'm doing a castle myself for an Unreal Tournament level. Got any tips on creating those modular brick sets? :D
So theoretically speaking, I can generate a brick wall normal from a photo with both programs, and with a little tweaking, I can get generally the same quality normal? I think that's what he's getting at.
damn this game is good. that intro sequence, looked phenominal. pretty tense gameplay, im playing on hard for a more realistic experience. the every time you smash someones face in with a brick during combat.....so awesome.
I wing it and shit gold bricks, but then I wake up and I just start digging through reference folders. Then I mash it all together (unless there's concepts) and get feedback on design from a few people.
Ben Apuna: I dunno, I kinda like the grey and browns but I will add some color to the scene as well as variations on the fruits. For that second building I kept the brick, I just changed up the textures.
http://www.panda3d.org/wiki/images/c/c9/Maya-hyper-2.jpg knowing that the joint between the bricks is supposed to be a recess, this will give you all the info you need. Simply load that in PS and explore the channels.
Where can you try them? From Googling it, it seems like they demo them only at conventions. Any brick and mortar stores have demo units? I've never seen one in my life.
not bad for a new comer the grass alphas could use some breaking up and some randomness added as far as rotation and size. the bricks on the ground could use some grudge or dirt they seem to clean as well.
'What choco said about UVs I found the bricks on the house you just posted a bit big, but you can easily fix that if you decide to go with tileable textures ^^ (And thanks for the kind word :) )