I've already posted some thoughts in this thread... https://polycount.com/discussion/224176/what-do-i-need-to-learn-to-become-a-material-artist#latest The active word in Material Artist is Artist - breathe life into your work and people will pay attention to it
i made https://polycount.com/discussion/224281/toolbag-4-plugin-substance-importer#latest, not sure it will help in this case though. The other option is https://www.substance3d.com/substance-player/ then exporting as textures. you could also write your own shader but thats not exactly a ready built solution. But it would…
Happy New Year everyone! New Character Challenge is up for January! https://polycount.com/discussion/224249/the-quarterly-character-art-challenge-january-march/p1?new=1 You can and are strongly encouraged to continue a character from this challenge if you so chose. You can continue posting here or create your own thread,…
Just posted an update to my Rogue fan art sculpt with some pics on my thread here! https://polycount.com/discussion/223090/rogue-aoa-fan-art-character#latest
Also this recent topic might help explain the quality level that can be achieved, and how https://polycount.com/discussion/224114/tiling-textures-sculpted-damage
Sverchok addon https://github.com/nortikin/sverchok Kind of a Houdini or Max Creation graph for Blender. Have lots of parametric primitives or ways to create your own. A little bit too deep and low level but having a few nice features I have no idea how to do in Houdini or MCG. Works just fine with current Blender version.…
This project is finally complete... for now! If you wish to see some of the final renders for this prop make sure to check out my other forum here: https://polycount.com/discussion/223895/gargoyle-grotesque-statue-game-ready-prop-completed#latest Here is my artstation if you wish to check it out…
support back all scale methods in animations like in 3.03 could be supercool (like suggested here : https://polycount.com/discussion/220323/non-compensated-scale-on-a-child-joint-makes-its-rotate-wrong-if-parent-joint-has-a-non-uniform-scal#latest I really hope you're working on a fix), since it was actually the only…