My feedback will be short, for the production we need about: -20 soils -30 grasses -30 concretes -30 bricks -30 woods For now there is almost nothing from this :( Studio soft looks great.
Wiki-wiki-wik!! http://wiki.polycount.com/EnvironmentSculpting?highlight=%28%5CbCategoryEnvironment%5Cb%29 And on the same page of this sub-forum no less... Solutions for sculpting tileable textures (other than bricks) in zbrush 4
finished the blade and not much else. slow as bricks fleshed out the weapon pod things for tinker tho. got a pretty rough idea of what i wanna do for the backpack and the robo limbs as well
Today I've made small progress with skeleton, so I wont publish it yet but I've been working on environment for my game and here's first brick :) I'm still waiting for Your feedback!
So whats the purpose of this? For game rez practice or high poly practice? Seems like making high poly bricks would be a tad overboard since most of the elements in this could be faked with just texturing.
Nice! Very innovative. I'll remember this for future projects. I can see the same concept being applied to grass and such, or even pre modeled and pre rendered surfaces like bricks and stone tiles.
lol, l33tness. I made a "game" in Maya once with a small hovercraft shooting bricks with particles. Only one problem, there wasn't really a big market for it, since the minimum system requirements were... Maya.
I'd love to have a try at texturing it! I'm practicing texturing, and trying to find all the SDKs I can. A showroom (or even better, a racing game!) full of customized scion bricks would be great!
In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! You'll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. We'll also cover force fields, create a custom shader for realistic dust…
Not bad maybe I bit bright of a green with that brick texture. Maybe Desaturate a little. Also Moss only really grows where there is dampness/water and sun so you might not get so much at the top there