And finally the work is done. Here are some of the final renders: More renders and a thorough breakdown can be found in my ArtStation post here: https://www.artstation.com/artwork/L49ZxA
My main critique would be the black parts look to be 100% black - which is something you should always avoid on models (even when the specularity is so high as it is here). I'd suggest knocking it down to 85% or 90% grey instead. In line with that, the wood looks a little too bright in-game. It looks fine in your renders…
Hi Polycount community! I’ve just finished modeling this detailed RTX 5080 GPU using Blender. It’s perfect for product visualization, gaming, and realistic rendering. * Formats: Blender You can grab it here on my CGTrader store:…
Quick Update I put together a simple animation and did some lighting renders. You can check out more render image on ArtStation: https://www.artstation.com/artwork/rlDXkG Render video uploaded on youtube https://youtu.be/X2eexC1BM_Q?si=I-Kf60lrd4A2hDYe P.S. I also noticed an issue with the bottom texture mask and made some…
Hi there! i've made Fender American Standard Stratocaster guitar in Blender... I wanna hear bad and good things of it (maybe something is good... :) ) It's one of my first models in Blender so i think it sucks... I don't know what is this black fields on fretboard
@Eric Chadwick I spent today learning how to actually make my own trees using the resources you sent me. @TheRedFish Due to me making them myself they actually use in Unity what we call a Lit texture from the Universal Render Pipeline which means they can actually cast shadows - which was an issue you mentioned before. I…
Iirc the node supplied with designer lets you switch between the two - if you're on the 70 version it's probably clamping your values to what it sees as full black Don't ask the AI stuff like this - it can't do sums and it recycles all the misinformation on the internet when you ask it questions . The vast majority of…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…
This is a Blender Diamond Material setup tutorial, the video is to show how to make Bender Diamond Shader and lighting setup scene with Cycles Renderer. This tutorial is good for beginners to understand the Blender Diamond Material Setting and Rendering.…
Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…