my crits: the ass padding needs to be changed, i think if you made the padding go vertical instead of horizontal it would make a huge difference, because at the moment it reads as like this giant wide space, which then has these really slender legs attached to it, and it just comes across as really weird. the cylinder…
Your work is good but I would suggest culling it down to your best pieces, I think you should remove the ancient temple as it's by far the weakest piece in your gallery and maybe revisit your jungle scene and try to improve the geometry in your trees, you've got way too many wasted polygons in the trunks of the trees and…
second moodboard! you wouldn't believe how hard it is to find reference of cybernetic body parts, particularly ones that seem functional haha! I'll move on to sketching over and drawing up concepts over the weekend. Where i kinda see this going, is the places where her costume exists now, would instead be artificial…
Really quick paint over of a few areas. I think your main issues is all the cylinders and bevels. No matter how much you save on the main "body" they are always going to be munching the poly count. Do you have a target your aiming for? I'm sure if you removed even a few of the divisions in some of the cylinders you'd see a…
EDIT: they might have some SPOILERS at the end of the video on some act 1 details i guess. Dunno if that is something that has been discussed. [ame=" https://www.youtube.com/watch?v=2Yb_Z8hCxlk&feature=feedu"]http://www.youtube.com/watch?v=2Yb_Z8hCxlk&feature=feedu[/ame]…
I know @perna is an advocate for that way of working and I agree it has it's uses but if you're doing a high poly anyway I really don't think it matters that much ultimately. Sure it shaves a bit off performance off a render for VFX or when baking but it's faster to model and simpler to understand if you just add more geo,…
I typically make my High Poly or as I call it my Medium poly, which I use to blockout the shape/proportions than after that done go in and add the extra details. After I am done with that I save it out as my Med Poly and open it again and add my support loops (I have finner control than doing the double smooth and remove…
I would personally put your name in the centre at the top rather than the right of the top. I would also include your email up there and make the text size larger rather than the tiny text size at the bottom that is less convenient to find. I would also personally re-work how your website display's work to showing full…
Either way, if you try to remove the guns or not, you have to fix society. Trying to remove the guns could easily go down just like prohibition, the war on drugs, the war on obesity and every other "war-on" and at the end of the day you are still left having to fix society. I'm not saying there doesn't need to be tighter…
Pretty much what I said earlier, you want to cut down on any geometry that doesn't define the silhouette or doesn't have any tiling functions. For some of your long round shapes on your building, you could afford to remove every 2nd loop in some cases. When dealing with the model as well, you can try a shiny specular…