For helmets, do we need to put polys in where the head blocks the players view, i.e. the inside of the helmet? Or are you using a double sided material for the helmets? A: Helmets will be knocked off as static meshes so they need to contain some geometry to prevent players from seeing through the mesh.
A lot of this is very helpful. Would you say designing my small set pieces one by one and than combining them in my 3D modeling program to form a large modular piece could work? It is a single player RPG the player in cities has free non linear exploration.
How will DX10 change our jobs? I suppose this say it all... DirectX 10: http://www.gametrailers.com/player/9019.html DirectX 9 vs. DirectX 10: http://www.gametrailers.com/player/19966.html What interest us?: http://media.pc.ign.com/media/694/694190/img_3493897.html
You could use matinee and interp actors. You can adjust the collision on the interp actors to collide with the player. This is how elevators are done. Another way is to have a blocking volume that you walk on and have an animation that triggers when you get close to the platforms. you could also try using a vertex shader…
Just beat the single player, can't wait to start the MP once a buddy of mine finishes SP. Single player was so well done I felt like I was playing Half Life 2 all over again in many ways. Truly one the best gaming experiences around, Valve really knows what they are doing.
cool stuff here! Doing still coding but it's quite easy and fast and super easy to debug atm I'm adding n-player support - you can charge the weapon and give each weapon an unique charge effect - you can kill purple plants and get experience - player spawn points - and a lot of organization and optimizing of organization
Needs more heaving space hulks after there blow up. Get the battlefield trashy with bits of debris and junk. That would immerse the player so much more. (just have a cap of sorts, or let them degrade/take damamge so they dissapear so it dosnt impare the player too much) Other than that its pretty fucking amazing.
A long time ago I installed the K-Lite Mega Codec Pack 1.0. It played the Real Media stuff without having to install the Real Player. I haven't tried 1.45 but it should work the same. personally, I think the world would be better off without real player... http://www.free-codecs.com/download/K_Lite_Mega_Codec_Pack.htm
Well, I guess it's the Torque engine's fault, but this seriously just feels like a mod of tribes 2. Player movement, FOV, game types and vehicle mechanics all feel very much the same. It left me a bit bored after 2 maps. But it is still a great effort by the team. I'm looking forward to more single player content.
Job Title: Senior Artist / Future Art Director Ideal Candidate: Versatile illustrator who understands the 3D pipeline and can execute the visual and creative vision for a new game. An individual contributor who hopes to transition to the role of Art Director. Location: Anywhere. Fully remote work-from-home. Position Type:…