Personally I tend to use a nice mixture of 'clay tubes' and 'rake' for fleshing things out initially. Also the move brush of course. The standard brush has it purposes but for initial sculpting it always feels really blobby to me and with out form. Keep in mind that zBrush is like a digital clay. It's actually well worth…
In my honest opinion, I like your work. Your art style seems consistent, but you slightly sell yourself short by the initial dark thumbnails as you enter the page. My first impression was that you didn't light your scenes, only finding out otherwise, after mousing over them. Keep the mouse-over effect, but keep them at…
@Eric: I'm trying to Physique a character to those biped bones. Normally, when you physique a character, you pick the root node and initialize it. Then the biped bones turn into yellow lines. You select vertexes on the 3d character model and assign them to each "link," or yellow line, which represents a bone. I'm not…
no access to maya to test but... have u tried the soft selection's deformer (tool) instead of the default interactive soft selection deformation? In that way you could probably just remove the vertices in question from it's set? via the component or set editors I imagine? ( without any effect to your envelope's initial…
I posted this in in the "pimping and previews" thread already, but I'm just going to dump a ton of images from this project in here: Current state (~14k triangles): Initial zbrush work: Early zbrush body initially made from zspheres: Gun design: Completely shitty low poly gun. I made the low poly and mapped it in a total…
As I have been promising for some time now we finally have a new video for everyone. This video showcases our initial 3 race maps that we are working hard to outfit with all the gameplay gears and gadgets that Brian is developing as we speak. These will be 3 of the 5 maps that we plan to have for our first beta release. by…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
Hi guys! some updates First pass of Unreal with initial materials and hair sketch. Damn, Unreal is complex, lots of settings to tweak. Also disappointing is the difference between Ray Trased GI and Lumen. Okay, a few hits on the wall always help not to take things too seriously. Defined the textures a little more, but…
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[ame] http://www.youtube.com/watch?v=qqVzl_hZbiQ[/ame] You can purchase this script here Description This script will help you to manage animation keys faster with help of several tools: Key Manager It can: Delete every N-key(s). That means that after deleting 2 keys initial keyframes like: X X X X X X X will be: X X…