I think you just need to emulate the Gothic II lighting better, if you want to match the original look and feel. Looks like they used very simple shaders, with only diffuse and specular, and some baked low-res shadow maps. This was fairly common for games in the early 2000's.
Currently trying to come up with an art style, focused for game usage. Still in a WIP state. Not using any textures here, just plain colors. Utilizing the usage of edge sharpness to give a medium polycount character to have controlled low poly features to get sharp and neat aesthethics. Looking for critiques and any…
Hey guys! sorry for the late reply and thank you for your feedback! This is the concept. Artist: Marc Brunet. This is the latest iteration: And this is a turntable gif (sorry for the low quality...) There are some areas that I haven't touched as much, like the diamonds on her thighs and the hairbands. Thank you! I…
It looks like you have enough detail here to bake. Many of the high frequency details can be added while you texture. I agree that some of your edges are way too sharp(when compared to battlefield 4 weapons.) it can be scary to smooth out those corners because you lose edge definition but you’ll get it back once you get…
Flowergame (https://flowergame.net/) is looking for a new artist. But what is Flowergame? It is a free-to-play flower collection game where users start collecting seeds and by watering them and ensuring there is enough sun slowly grow them through the germ stage to a full-grown plant. Most flowers have different full-grown…
Looking to create some lightsabers that are not completely star wars related. We need to create our own look and style even though the original idea is from star wars. The job is paid and will start with a 1 saber test but the correct artist will be hired to do 30 lightsabers. Let me know your rate for the test and the…
Icefall Interactive is looking for remote contractors to join our growing team working on a new unannounced title. Currently looking for the following roles: Campaign Designer Character Artist Concept Artist Environment Artist Lead Audio Designer Narrative Designer & Writer Programmer (Senior) – Engine (Unity) Real Time FX…
i am looking to get new headphones for cancelling out background noises in the office environment. have been using my PSP's in-ear plugs so far which is not satisfactory sometimes - time to show up with bigger guns at work. i'd like to especially filter out the turbine-sound from a co-workers machine and not the least…
///---Current Progress---\\\ Hi everyone :) , My name is Alfredo and I am new to the awesome Polycount community, during last year summertime I made a fantastic course about character design starting from concept to modeling and I am starting to work in my own projects, as I am still a newbie in terms of design wanted to…
I brought it into Marmoset and it does look a bit better. Generally looking at the model from an average distance of viewing it looks good, but if you start to really get up close the pixelation is more noticeable. I guess that could be said about a lot of in game models, but I still don't know if there is a way to make it…