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Re: little help or a lot?
Reply by
KDR_11k
·
Feb 2006
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Technical Talk
Couldn't you just use the material properties to define what gets a highlight and what doesn't?
Re: Candyland redux: Mr Mint
Reply by
Wells
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Sep 2006
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3D Art Showcase & Critiques
Yeah, definately could use some fraying. Other than that, I think it looks great.
5 results
Re: Creating your own template for CV?
Reply by
danr
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Mar 2019
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Career & Education
No, it’ll be ignored. Define what enabled you to move up to business manager as a skill instead.
4 results
Re: Human medium build manikin
Reply by
MrNinjutsu
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Jul 2012
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3D Art Showcase & Critiques
Much better, especially in the face. Buuuut it's still not really a medium build, far to defined for that imo.
6 results
Re: Cool_Plasma_Gun
Reply by
ngs616
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Dec 2009
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3D Art Showcase & Critiques
It definently is a cool plasma gun!. I like it a lot, but the grip doesn't look very ergonomic.
Re: Elf WIP UE4
Reply by
Sarish7
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Oct 2018
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3D Art Showcase & Critiques
Fantastic work! Wow! The details in this are very nice, the hair especially is looking very well defined.
2 results
Re: UDK Environment: Assault on the Fire Nation
Reply by
Dysengaged
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Nov 2012
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3D Art Showcase & Critiques
Love it :) First glance definately get the feeling from Avatar :) Keep up the good work
2 results
Re: Enlighten In Unity 5 :/
Reply by
passerby
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Dec 2015
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Unity
Eric check out this video. There is a way to sepratly define the bounce https://youtu.be/NQLgR_a-g_8
2 results
Re: Age of Zombies!
Reply by
Hazardous
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Feb 2010
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General Discussion
Awesome dude, great job it looks like heaps of fun I will definately check this out!!
Re: "Valve shouldn't allow custom effects for workshop-submitted sets"
Reply by
GhostDetector
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Jun 2014
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Dota 2
I think that the particles should enhance the item rather than being a defining factor of the item.
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