Very cool - thanks for the comments. Well not many people have websites or blog which is pretty funny. But there are a few... here is a link to my godo buddy Gio's modeling site. He's a Creature Modeling Supervisor at ILM. Go here: http://www.gionakpil.com/ I will look around for more and post them here for everyone :)
I've been working in Z brush to sculpt the 2 creatures floating next to the ceiling in the concept. Not done with this asset yet. This is just the adaptive skin at level4 after retopology. I just wanted to post something. I know the head is different. I changed it because the original design didn't read well in 3D
I didn't even see that you responded poopers, thank you. I think when i get back i'll texture up some more dark medievil guys, like the knight. Then texture the pitch black creature. After that move back to props, and try to do a finshed prop a day for a month.
Low intensity negative lights were sometimes used in oldskool cg to selectively darken some of the areas for artistic purposes, not necessarily for creating black holes =) Black cards are also used in photography to kill some of the bounced light. Gameplaywise, objects or creatures that suck light out of environment sounds…
@ Bounchfx: For the tiled spikes I start with an alpha i made in photoshop with the standard brush to create the base form. Then push out the edge I was to over lap again using the standard brush. Then use the snake hook to pull it over the spikes beneath it. There's probably a better way of doing it, that was the method i…
aah that reminds me of one i had as a kid: you play an ant but you can crawl inside creatures heads and control them, all the way up to humans, with the goal of smiting all the opposing ant nests.. pouring acid down the garden cracks and using a dog to dig up the nest etc
Wow! I was just wondering if anyone had attempted an armor set instead of the creatures for the arenanet test! This looks like it's definitely above internship quality :D I love the painterly yet gritty feel to it and the foldwork seems really well done. Do you have any other work up online?
Here's my sculpt! I have changed the chains back to being blocky, instead of what you see here. Just finished baking and I'm starting on the Diffuse tomorrow. This goopy gummed creature has been a ton of fun to work on. I also learned that Silo makes your model incredibly tiny.
Have you try with a night sky ? maybe a starry one (so you have a nice lightsource for the background. Abyssal creature can't handle sunlight very well, if you take a look at any other abyssal skin they all have dark background. Anyway subscribed, can wait to see more :D
Hi, me and my brother are currently working on a unique RTS game. The theme is an alien world that humans are colonizing for the rare gems and metals on it. The map is divided in hexagon territories, so its built like a board game map. You will be able to choose which company (faction) you want to be, with each having…