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Re: [Blender] MESHmachine: Hard Surface focused Mesh Modeling
Reply by
MACHIN3
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Nov 2018
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Technical Talk
It's a default blender feature, hence why there's no separate page or video aabout it , but it is mentioned int the preferences video.
3 results
Re: Development log - Building a complete car from scans - VR Game dev
Reply by
Olingova
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Nov 2018
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3D Art Showcase & Critiques
GTX 1060 6GB and i7 6700 for CPU! Will try again this afternoon, i let the defaults settings.
3 results
Re: Texture freakness?
Reply by
antweiler
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Mar 2016
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Technical Talk
Did you change anything on the texture placement node? If yes, delete it, or reset it to its default values.
3 results
Re: [UE4] Practise using UDK assets.
Reply by
CougarJo
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May 2014
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3D Art Showcase & Critiques
Interesting comparison! And very nice improvement from the default version. Looking forward to the rest of your work :)
2 results
Re: unreal lighting problem
Reply by
Xoliul
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Nov 2010
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Unreal Engine
Did you change the SSAO settings yourself? because this really does not look like the default SSAO..
2 results
Re: What Are You Working On? 2011 Edition!
Reply by
beancube
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Nov 2011
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Stickies
Made variants of the original blockhead sculpt, quick bake/texture and imported into CE3 (default forest map)
16 results
Re: How to extend UV island shell (edge) to cover the padding area...?
Reply by
Jonathan85
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Jun 2017
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Technical Talk
Obscura: is the "dilation filter" a default part of photoshop? I cannot find it there...? (or is it some plugin? which one?)
Re: Zbrush Dynamesh Master too low polycount
Reply by
Joopson
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Jun 2017
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Technical Talk
@musashidan Oh, interesting! I hadn't heard of it. Seems like it must be much better than the default.
Re: UDK - Stone Bridge Scene
Reply by
Mr Significant
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Aug 2013
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3D Art Showcase & Critiques
When you remove this specular fro mrocks, the scene looks very, very amazing! Is this default skydome?
Re: Zbrush polygroup issue
Reply by
MoP
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Dec 2015
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Technical Talk
Yeah, it's most likely what Treece said - Shift+F is the default hotkey for this IIRC, try hitting that.
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