If your work can be sent over a wire and your skills can be easily replaced, of course they are going to choose the cheaper option. Alternatives: - don't be easily replaceable - use the system to make money independently - create things that can't be sent over a wire We are all doing project-based work. Layoffs will…
As far as I know it works the same as tf2 items in that if accepted they get sold through the in-game store and the contributor gets a % of the sales. As for whole new hero's, I think you can fully replace an existing character (certainly there's already some replacement couriers) but I've no idea whats required since it…
I have created two custom animations to replace the two animations in which the caracter chop with his weapon. The objective is replace this animations when Dragon Knight use the spear. This is the animations that I have created in blender: [ame=" https://www.youtube.com/watch?v=9B54BufKOhM"]Dragon of Olympus prueba…
Hmmm, i just spotted some poster on the UDK forums mentioned something to a similar effect - a new terrain feature to replace the old in the same way that scaleform came in to replace the UI. first I've heard of it today! Ah well, I'll just have to do without, I guess! :B Kinda sad if the video turns out obsolete in a few…
That's kind of like saying photos replaced textures when Max Payne came out in 2001. Or normal maps replaced hand painted details. It's all helpful sure, but it doesn't do everything that everyone needs. There are a large list of objects and styles that it doesn't apply to. Plus the costs and time involved, it can make it…
Hey, I was wondering, are the helmets going to be replacement meshes? Or is it a mix of replacement meshes and attached meshes, depending on which character it is? Because if the agatha knight is wearing an armet or a similar close helm, the coif will get in the way. There's a somewhat snug fit around the neck of an armet.…
this just happened to me today...turned on the XB and it popped up I was like wtf, this replacement xb is only like 3 months old.... turned it off and the back on and it seems to be fine. if it does crap out atleast I have a spare because Microsoft randomly sent me another one after I got my 1st replacement…
It might just be that your game exporter and game support it fine, but Max does not. If you're concerned about previewing the art before export, then use a different bitmap format like TGA, replacing it with PNG before export. Blur Studios has a handy script called Change Bitmaps that makes it a snap to replace all .TGA…
Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…
Yes that's common but maybe not for what you're trying to do. Unity by default allows one tileable overlay texture per material. I assume Unreal has some equivalent though I can't remember how it works offhand. What I was talking about with using textures for pores, fabric wrinkles, etc would maybe be better done in either…