Hi, my question is how would you move a shell of components at a given position in world space coordinates? And how to change the pivot point of selected component by Mel ? every commands I have tried has been ignored by maya but are actually valid. Is there a work around for that? When moving components in relative(-r) it…
how place box pivot Relatively sphere normals ? * modify - paint script tool / bonust tool - paint dubl. on obj. ( they are identical ) I think there are not enough settings. I can only randomly rotate and scale. * Snap together tool work relatively normal -> normal and this slow for Many objects sry for my english
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
"A secluded Chateau, hidden deep in the Autumn Forest" I'm pleased to share my latest personal project! I started this one back in the fall as a project to hone my stylization work and also to learn a couple new technical art techniques. Mainly to dive into Pivot Painter for animating and globally controlling foliage, plus…
Epic has released the UDK Beta for January 2012. And as always, this newest version is filled with improvements. Some of the more notable additions include the Simplygon Mesh Proxy Tool, the ability to create holes in landscape, and the new pivot painter. Head over to UDK news page to read up on all of the additions and…
Yeah, the coloured squares are in now. I had to do them on another layer. I've taken a bit or artistic liberty and added perforations to the side and a few stickers on top. I need to go back into Max and make a few tweaks to the pivots for the handle. Make it closer to real life
That's pretty genius ^ I found this one here a while ago, uses the working pivot instead of $.center - which I found quite smart - and works on Editable Poly instead (no modifier stacks unfortunately, though): https://mixescript.blogspot.com/2013/04/foliage-models-often-require-edited.html
Huh! So it could be that simple. I initially thought of having it set to IK but you bring up an interesting point. I think it will work. Plus, I will still be able to animate the arm as well so I can make sure it is pivoting from the same spot. Thanks!
@cptSwing I hope it goes public at some point its full of crazy stuff. They use textures to animate distant crowds super efficiently using something like this: https://vimeo.com/207832662 and store pivot points in vertex colors as well to deform grass / foliage more realistically.
yes, for me, the extra steps of doing that for each mesh is a pain. i have scripts to speed up the process but you cant just move the objects around, you need to go into a component mode to move the object around and see it on the other side, messing up your pivots.