interesting. im not seeing that on line 2419. on that line im seeing print( "Exported : " + $mesh + "\n"); the code you said to look for im seeing on lines 2308 and 2384. i would imagine the one i'm looking to change is on 2308 based off of the other 2 if/else statements
Posted some comparisons in my thread (no images of your method though, maybe I'll rebake and show if I get the time). If you look at the areas near thin edges those were the parts I had trouble with. Especially the indent in the lower battery since it's super thin. Overall it's pretty nice but I think for more complex…
may9 have the same boolean in. https://www.highend3d.com/maya/plugin/may9-pro-3-0-alternative-user-experience-for-maya If you want boolean with reorder (at the moment a little bit clunky to use): https://vimeo.com/230275140
Thanks guys! Its coming out on the 23rd. the maya bits are interchangeable with max xsi etc. process is the same. so don,t let that stop you. And please support a honkey don't torrent :)
deja vu http://boards.polycount.net/showpost.php?p=832604&postcount=2381 (even the text is similar) - apart from that I have seen not to long ago other similar items I think the texture and even more the viewport have a greyish layer over them. Perhaps push a little bit more the hue, give it slightly more color. Also a…
I'll take a crack at it and put a slightly different spin on it with an eye for fewest seams possible. I squared off the lower waist part and the cuffs, I also mirrored the sleeves which could probably arranged uniquely but you might be able to get away with them mirrored, it all depends on how it looks. I would probably…
We had a similar thread at tech-artists.org: http://tech-artists.org/forum/showthread.php?t=239 To my suprise, lots of studios are hand-making them still (or outsourcing it). We don't have a solution for SWTOR yet, but we're just starting research- we're going to find a pretty automated solution (some 'archetype' character…