This is amazing, but I still dont really understand how this is even possible with the depth Can you show a wireframe ? But it is a simple tube right ? Are the normals creating the depth ?
The Low poly and uvs are now done so I'm finally moving on to texturing. Pretty excited to use substance painter! Here is the low poly + wireframe of the armor
While I'm still tweaking the texture of my cleaning vehicle, I got sidetracked and modeled a pigeon to go with it. 156 tris, 64x64 texture Wireframe: Texture:
Thought I'd put up a wireframe as well. Current polycount is at 888 tris, which I think is probably good for an object that is going to be relatively important in the scene.
An update to Flynn's Lightcycle, added more polys to smooth out the shape. Also updated the smoothing groups to match. Current model Polycount: 1,184 And of course the wireframe: