Thanks guys. Oniram, it's CryEngine. I wished it was UDK, when I cut up the walls and floors to get the vertices I needed to bake some AO into them.. :)
I think a straight/vertical muzzle would bring it back to looking like an actual gun. Still stylized, but it would make it more pleasing to the eye I believe.
[SKETCHFAB]6b3c444741134d17b6b62f33f9fe1b7e[/SKETCHFAB] I have to figure out what to do from here. There are always vertices that I can move into place. Any feedback would be appreciated.
Hahah, mine was too. But... you get some distortion, it tends to vertically "pinch" a bit in the middle of the rendered map. The distortion amount varies with different torus radii, but it's always there. :\
Excellent work! Have you played around with making the light emitting boulders vertical columns and have those floating rocks orbiting at varying heights of the light column?
i believe he was referring specifically to the strip of polies between the legs... having the legs share the same vertices at the crotch will create horrible stretching when you animate.
be aware that vertex-count will be higher, due to the fact that when you have vertex-color,smoothing group or UVmap splits along edges, those vertices need to be duplicated.
It's much faster and directly on the normal map -- instead of sending the information into 'micro-vertices'. On a low res map you see far more of what you're going to get.
Awesome Daz! that nazi looks so real @Slum: This business card cdr won't work on some cd/dvds unfortunately, especially vertical ones and pioneer drives.
Looks cool I like it a lot, my only critique are the bricks on the wall where the car is parked in. In the reference they look bigger, try to scale them more vertically.