online portfolio: http://www.designpollution.com My name is Brian McKenzie Smith and I'm a Professional Illustrator/Concept Artist looking for work I am currently looking for freelance, contract, permanent, or temporary jobs, and I'm willing to relocate. Here are a few samples of my work: Website: www.designpollution.com…
Model looks pretty nice. The biggest thing that's kind of throwing me off is the discoloration in the metal. I see a lot of large purple and green shapes in the metal. It looks like you were kind of deciding between a case hardened look and a standard metal look. It's too subtle to really go one way or the other. You don't…
MindOverEye Studio Looking for LA area Game/Real Time Character Modeler (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time character modeler for an upcoming Unity project. We are based in El Segundo. If you are interested, please send your resume, reel and rate…
Cheers guys! Fingers crossed something will come through in time. The studio head has arranged a load of companies that are hiring to come and talk/ interview the guys who are still looking for jobs here so that is a great start in the job hunt. Ruz - yeah it looks like this is the end for Midway Newcastle. The last chance…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Hello. I am a painter and concept designer for dota 2 items and I have a partner that is a modeler (3dmax). He makes the items and unwraps them for me to paint ..however both of us are having to learn how to sculpt..now I've come a little further in skill. However I/we are looking for a smooth production and I don't mind…
I think you just need to emulate the Gothic II lighting better, if you want to match the original look and feel. Looks like they used very simple shaders, with only diffuse and specular, and some baked low-res shadow maps. This was fairly common for games in the early 2000's.
So I know theres a section for "Looking for work" on polycount. Do you guys know any other methods of looking for work? These are the ones I know about, but it feels very limited. -Gamasutra (doesn't seem like there's much here) -Linkedin -Gamedevmap (this is just a list of game studios to check out to see if anyone is…
Hey guys, I've begun sculpting and working on facial structure and I am looking for advice in how to improve. I have begun a sculpt of the actor JK Simmons and looking for advice and critique in how to improve. It's still pretty low poly at the moment, but I'm planning to add more details as I go. Anything is appreciated!…