More teasing goodness. I badly need this game! Skill-Transforming Runestone System in Action http://uk.kotaku.com/5805621/diablo-iiis-skill+transforming-runestone-system-in-action/gallery/
PSD Path Unwrapper is awesome but I had to make a small action to turn off and on the Paths cause when ever i try to transform or something it would try and transform the path.
try to transform from local to world, this has worked for me. It only has been accessible in UDK's vertex shaders as of recent though, older builds didn't let you transform.
Yes, you will not get the same transform behaviour in Maya as you get in Blender. Blender's transform system is completely unique and cannot be replicated in Maya/Max. It's a non-destructive live process.
Work horse! Keep em coming. Hands and feet are my favourite parts, if you hide the rest of the body and turn on Local Transforms under the Transform palette they are a lot easier to manage.
1. It's a limitation of the Lasso selection tool I'm afraid. I never got that to work as well... If I need to select half of a mesh, I generally just go into wireframe mode and use the regular rectangle selection tool, or turn of "Raycast in Shaded mode". 2. I take it you are using the snap mode? If you want to prevent…
This only works for Move and Scale; the Rotate tool has no such alignment capabilities. Generally when I'm working off-axis I will group the objects I am working on and freeze the transforms of the group, which will retain the transformation values of the children and allow local rotation to still work. I only freeze…