I use both GPT and Claude. Whenever I run into a problem and one of them starts losing the thread or hallucinating a bit, I make them challenge each other. I'll tell GPT, "Claude said this..." and then I'll do the same in Claude, passing the responses back and forth until they converge on a solution. Surprisingly, this…
EDIT: Updated with finished version, thanks for the feedback! Hey guys, A lot of people asked me how I did the morphing effect between the bodymech rigs on this video: https://vimeo.com/205244345 So I thought I'd do a basic breakdown video of how I accomplished it https://vimeo.com/206089183 Hope it helps! Thanks, Adam
Hey guys, I was just wondering if there was any way in a Post Process to compute the position in 3D space of each pixel? My first thought was to take the Camera position and add to it the Camera vector multiplied by the value in the depth buffer. But I soon realized that by that stage of the rendering process the camera is…
hi! i'm new on thread. just a question, how do I move the pivot point during the sub object mode. for example, If i selected 5 polygons, then the pivot will go to the center of the selected polys. but what if I want to just put it in the end of the 5 polys that I selected.
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
I've tried searching scriptspot with no luck. I'm looking for a way to cycle between the move, rotate, and scale tools with the press of a single keyboard key. Does anyone know of a script or any other way to do this? I thought for sure there would be a way to map this to a single key in max, but it seems you can only map…
im using 3ds max 2014. http://i.imgur.com/KInzzzU.png in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures). as you can see it works on the scale but not on move.. any ideas?
Is there a function or script in 3dsmax that can be used as the 'transfer attributes' function from Maya to transfer details to a base mesh? This is particularly handy for Marvelous Designer when transferring details.