Cheers for all the commentary. While I'm more keen on advice on how to fix the texture, then model it's very helpful. I didn't put the whiskers in because it didn't seem neccessary in Mudbox. For colour reference I was loosely chasing the following: The reason I'm not following any actual species is this is for a…
Lets put on the brakes here. I don't think you understand what a specular map is. Let's start there. Your diffuse map and specular map will always be seperate. You rarely, if ever, overlay a spec map on your diffuse map. Spec maps are applied in engine as a seperate texture that controls intensity and other info(sometimes)…
Your spec looks like a diffuse and your gloss just like a spec :D You need to ask yourself why are some materials different from others. For instance, the white lettering has no reason to have a brighter spec value than the tire - it is just matte paint after all. If anything, it could even be darker than the rubber,…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
@NikhilR So the logic/design aspects I had for the suit revolved around her still being able to move practically. All yellow parts are like muscle fibers to be flexible. They're located in the pecs, pits of the arms/legs, scapula and glutes. All black parts are flexible as well. @kanga Yeah I think you and Echo were right…
My post wasn't so much about replacing env maps with spec maps. Spec maps will only take you so far, especially once the object starts to move. But it was more about using spec maps to their fullest. Which might be all he needs for this project. I specifically wanted to reinforce the importance of spec maps, since he is on…
Yeah overgrunging happens way too much, usually because it's an easy way to make things look interesting. But from general use things don't get crazy grunged in real life so some different methods must be implemented. Everything has a small amount of wear as was previously mentioned, but it takes a different form than your…
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare There aren't any hard specs for that right now, but you can get some idea from the hardware level. Nextgen console = about current to last year's high end PC graphics settings. There will likely be better performance than an…
so i take it this is for unreal 3 then. Well then this spec mask is probably going to go into your spec power slot and your spec mask will go into your spec map slot.
[ QUOTE ] In a game engine or in a 3d package for rendering? In an engine you can use a double spec (works well on hair too). One highlight is tight, and the other spread out. [/ QUOTE ] aw man! i thought i was being clever! there's a name for it and everything? fack, u guys r 2 good 4 me! seeing other game artists use a…