Looking good so far ! Real nice job on the modeling part :) For the damage, depend on how far you want to push the high poly sculpt. I would sculpt more damage/deformation on the thin edge on top of the bell and on the bottom part. It would be logical for these two areas to be the most damaged over time. These are the only…
Quick update. I'm still a bit stumped on how I will make the lines/panelling look in the image above ^^ But I have pressed onto texturing regardless to keep the ball rolling... Was a lot of in and out of baking and remodelling to get the High poly mesh as close as possible to the low poly mesh. I now have in a state which…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…
As a general rule of thumb ammo boxes are moved around as little as possible. Someones getting demoted for keeping their supplies in horrible shape. I'm not sure I would trust the ammo that came out of a water damaged box that was that dinged up, unless I had to. Also displaying it in ortho view on black background makes…
Woah thanks! I see a lot of information on modular environment art there. Do you think I should try and make my walls this way? But how do I paint unigue damage on them then?..
That's one hell of a beaten up coffee maker. You need o go back and reassess where your grime and damage are. The areas that are going to see the most wear are on the buttons and where people put bang their mugs against when they're putting them under the nozzle. I can't imagine what would cause the damage around the sides…
IMO, you should start over/scrap the road barrier. Its really blobby and malshapen. the texture is bland. It reads like shot up or damaged concrete, but for that to be the case you need to show the original hull in places (corners and areas that have been undamaged) and you need to have specific damage sources (bullet…
Actually that "The manufacturers won't allow it" was a reason that was cited very often throughout gaming history. IIRC all NFS games before Porsche used that explaination (Porsche apparently didn't mind). Polyphony gave another reason with this one, they said they're already pushing the PS2 that hard they can't simulate…
Hello again, apologies for the late update, after some issues with my home PC (dem graphics cards man..) I've finally managed to spend some time on it over the weekend and the past week. First of all due to time constraints I have decided to change the purpose of the spell. It no longer CC's random enemies in an area,…
cheaply like runtime cheap or cheaply manpower? fast on the cpu or a quick turnaround time? There's no bible to this stuff because you need to define the edges for youself, the basic premise is For paint: you'll want your shaders to have a base colour, then you apply dirt maps to that to make it look like a standard…