Ok here's the updated block-out, from here I'm going to start the high poly. @Notes: I ended up not going with a big-rig exhaust port because I realized that as much as I wanted to trick this thing out I still want it to fundamentally be a Jeep and I'm not entirely sure how one would reroute the regular Jeep exhaust pipe…
I am looking for someone to make some simple low poly 3d chibi style models to replace the 2d art currently in my fantasy SRPG. I don't care what format the models are created in as long as the source files are provided, as well as exported to .x for use in game. 2 chibi models ( 1 male and 1 female) uv unwrapped,…
looks cute to me, specially being it all ZBrush. The X-Com series was one of the best things to ever happen in galactic history... is your work for a mod, game or anything X-Com related, or just for fun ?
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Over the summer I have also worked on some concept drawings for different things, like weapons, a vehicle and a couple characters and some dynamic scenes. Here I created 3 different weapons from a ramshackle sword, a gun-sword and a bow. A Biomech Cop that utilises portals to its advantage and a sci-fi fight scene in which…
Hi guys, i'm working on a 3D model of Brandon Lee from the Crow movie. Right now i'm stuck here, the face looks ok to me, I think i've nailed the basic proportions right, but the body isn't quite working for me. There's something about proportions that i can't figure out! Thanks guys :)
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
How does applying a spherical gravity force change how the physics engine works. Physics engines handle collisions between objects. It doesnt matter where those objects are or what is "up". Why does a spherical world mean you want spherical raycasts? Thats not realistic and its just weird. If you want everything to…