EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
the workaround above is fine for new BPs - arguably neater too - i'm just concerned it'll bork older BPs in case you hadn't found it yet - rightclick on the output pin of the multiply node and break the struct
Hello, after watching the recent challenges with great interest, I've decided to participate this time. I've selected the hard surface environment as my challenge and plan to render the scene in Unity with baked lighting. Firstly, I attempted to determine the correct dimensions and perspective using the software F-spy and…