You can have a very shit, slow version (but still useful) of this by using these 2 techniques. http://www.scriptspot.com/3ds-max/plugins/multi-mesher and [ame] https://www.youtube.com/watch?v=zx0GwZWDFFU[/ame]
So after some thought and researching through the huge host of League of Legends characters, I have decided to base my work for the competition around Wukong! This guy is a staple character for the game but I'd like to attempt a different take on him in terms of character animation. In his current state his anims present…
Finished the Monster Slayer that I've been working on! This is my entry for The Game Challenge, run by The Game Workshop. Thanks to everyone who offered me crit along the way, I really appreciate it. Higher res and marmoset viewer here: https://www.artstation.com/artwork/zXWg2
odium i can see now why your giving it such a hard time looking at what this guy did i have my work cut out for me [ame] http://www.youtube.com/watch?v=ZxXycBv3Rlk&feature=player_embedded[/ame]
Calling this project done now. More images here https://www.artstation.com/artwork/ZXn9m I learnt a lot on this, mostly Substance Painter and Designer but also about my own workflow and how I should zoom out more often and spend less time on tiny details. I could still improve this piece with proper geometry for the grip…
Sorry for not replying to you guys, I always try and wait until I've got something worth showing before I reply :D @zxcman - You are totally right, I actually spent a couple of hours yesterday scaling everything down to fit, the whole scene is actually 10% smaller now and I'm alot happier with the scale, the car fills the…
@zxcman : Thanks! @Zof : Thnaks! For the back door, i think it's just the 2 front windows that are a little big. I'll change that ;) @bbob. : Thanks! @Xoliul : Thanks a lot for the name and the site of the guy (I added the information on my first post). I understand your worries about the turret. The idea I have is that…