Hello everyone and thanks for taking a look ,il mainly be posting 3d stuff unless i make anything else thats good.Im a first year student at a gamedev scool i have a silly reputation youl find out why soon enough.Have fun.
Found this little gem over at gamedev. Arguably funner than Unreal 2007 and better creative direction too! http://www.gamedev.net/community/forums/topic.asp?topic_id=467483 It's only an alpha build though, so if you tab away it will crash.
Hi! Yet another 3D animation showreel from our crafty team just rolled in! As always we are open for new opportunities. https://www.youtube.com/watch?v=f4PAWcYuy5c #Animation #Outsource #Yeyo #Services #Gamedev #Rigging #Cartoons #zoo2
Disney Infinity level/ enviro by Studio Gobo (Avalanche is also gamedev for this game). [ame=" https://www.youtube.com/watch?v=yBv4c6b3Ihw&list=UUHuA2MOl1XnUgenYIX4atfA"]Disney Infinity 2.0 Guardians of the Galaxy play set level design with commentary - YouTube[/ame]
A lil update, to my realtime chimp character. First pass of the haircards. So i'm focusing on the hair near the head first. This is a workflow i'm still experimenting with and i see a lot room for improvement.
#xgen #Autodesk #photoshop #3DModeling #gamedev
I'll be updating my portfolio soon with a slew of the weapons and props that I did. We also have Snight and GameDev here on polycount who also worked on the game...they might be updating their portfolios as well :D
hey guys, thanx for the replies. MoP : i ve checked the "reload textures on change" checkbox is on all along even the reload button doesnt work in the material editor as gamedev said. any other inputs?
I haven't gotten any help offers, here is a zombie I have been working on, I am sure you guys can do better... http://uscities.net/gamedev Under - Zombies - No Brains
@proskurinartwork Thanks again, Boris (the mule) has been through a lot, traveling the world with the fatso merchant :) @Smashotron Thanks, part of the game assets are already animated on the gamedev blog (https://breadcrumbsinteractive.com/), not these last ones though.