The problem is that you compare float values directly. Use this instead: if distance cV1 cV2 > 0.001 do appendIfUnique aDV i And read this: Comparing float values, by Swordslayer. And make all variables from the first 11 rows local.
Next challenge: Retopo/Baking :# there's a ton of floating geometry so I will most likely have to separate the mesh and explode all of the elements to get clean normals... any tips on baking quality maps with complex objects/floating geo?
There's no way to do it like that. Instead you might want to try using the Floor Grid, keeping the reference images floating around with spotlight, or just put the image onto the 2.5d document itself so that the model floats around ontop of it.