This is interesting: http://kokugamer.com/2009/12/29/chinese-news-says-80-of-its-violent-prisoners-were-gamers/ China is blaming gaming for 80% of their violence, largely to counter the rise of online gaming and the proliferation of more open minded world views that that would bring. Well that or they just want to keep…
Hey in general it seems there's some good info. I would clarify some parts a bit though: -When you explain specular, make very clear it's one of 2 workflows, the other being metallic. Things are very different between them in some areas, and people could get confused if you don't make it super obvious which one you are…
Oh my.. Alma Tadema was a joy to me in the 80's ever since running across a catelogue of his work from an exhibition They put out a huge books in the late 80's early 90's, of almost the entority of his work , opriginaly the book was 80 dollars, and then it went out of print and it always remained just abov what i could…
Of course, what are you expecting? We dont live in communism where everyone is more equal than the other. 20% of the people do 80% of the work while 80% of the money is earned by 20% of the people (not necessarily the ones that do all the work though). I dont need a chart to know that.
Thanks Sanna! Rendering it in 360 degrees actually takes a lot of time. We're still on it! :) Meanwhile, my buddy @Shyralon did an interview with 80.lv where he talks about his approach to the temple environment: https://80.lv/articles/building-and-texturing-aztec-temple-in-3d/
I’ve got the privilege to be interviewed by the folks at 80.lv about the creation of this piece, if you are interested in reading the process I’ve used to create it you can read a full breakdown on their website: https://80.lv/articles/making-a-scull-warrior-in-zbrush-marmoset-toolbag/ thanks for all the kind words!
Thanks for the kind words everyone. Ive also just recently had my article released on 80.lv about some of the processes and techniques i used. if that takes your fancy then feel free to have a look here https://80.lv/articles/detroit-decay-environment-design-study/
Strong communicator, dedicated worker, seeking full time work. Portfolio: https://mcgillchris.artstation.com/ * Good lighting skills * Organic and hard surface modeling/sculpting * High to low poly modeling * PBR and stylized texturing * Background in traditional art forms and graphic design * Featured in 80.lv…
Hey :) about that metal rough talk here :D i have some grey areas in there as well, i was not using the "right" approach so to speak! if you wanna read a bit about it, 80.lv just release an interview about that very asset :) https://80.lv/articles/creating-a-post-apocalyptic-crossbow-in-substance-maya-zbrush/
Allo guys so just in case you were interested in knowing more about the process, materials i used, maps ect, i did a quick breakdown for 80 level : https://80.lv/articles/viviane-herzog-diver-girl-breakdown/ thanks again for all the positive feedback this model has recieved, vrey encouraging