Pizdos - Money has nothing to do with the fact the we don't have our own forum, and why would it matter if our forums was located at Polycount or at Quixel.se? I can assure you that no one is ignoring you, we'er all here active on this forum for direct contact at any time, we're adding more and more community members by…
They can get pretty expensive, pretty fast but it really depends on how you're using decals, how big the bounding boxes are, what they effect and the biggest factor is how complex the shaders are. I think if they overlap, they can be more costly also. I believe it causes any mesh that is hit by a decal to be rendered…
Weird story. If anybody can solve this for me, I'd be appreciative. If nobody can, I'll still feel like I'm in an alternate timeline. Around 2003, I had a friend who told me about a video game where you were a rat in a maze. Scientists put you in this maze to see if you could get to the end. The scientists also promised…
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio! https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to…
Hey ya'll I wanted to offer my services for anyone interested in MOCAP for their games, movies, etc. I'm offering services at a low price. Please let me know ifyou are interested. sarms@austin.rr.com
Lumonix Releases ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max. Dec. 6, 2007 - Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport…