kevlaroc: Yeah, I see what you mean, I'll make it more subtle if I decide to keep it. As for the specular, yeah, I think it definitely needs some tweaking to bring out the textures. Calvin: Pretty straightforward. I usually start with dents and scratches on the paint, then I convert the paint to a VERY light normal map to…
You've got way too much reference man, and too many different kinds of fabric between them. You might think "a wrinkle is a wrinkle" but that's not really the case, different fabrics fold in different ways with the most important idea being that thinner fabric tends to have more creases and sharp edges and thicker fabric…
No, the dicks have foreskin, not nipples ^^. Anyway, here are two personal projects for future prints. I'm planning on starting a Patreon and I need content for it. A realistic hentai tentacle girl : This one is an old character, but I thought she could be nice as a print. I re-did the face with a new basemesh, and someone…
@spitty - yeah I agree with you on the teeth that's one of the things that I want to hit. I went a bit to far with them early on and they ended up looking too black, so I have to figure out how to do the SSS for them to make them read better. As far as the hair, no it's actually cards but they are pretty dense currently. I…
Well, the eyeball is way too small for an opening that size. It's about the size that the iris would be. So that's a bit of a problem. The radius of the sphere needs to be the same or bigger than the distance from the corner to corner of the eye. I doubt you can fit two eyes in a skull that size and shape. I guess you…
Hey guys! Quick update on the GoPro stuff. Low poly model is done and ready for unwrapping and texturing. Also found a method for the log, although the current model I have is way too high poly (7500 polys) so I'll need to spend some time refining the mesh to something significantly lower. I was considering having two map…
The first two shots the camera is too low and focusing too much on the ground. Normally with a low ground camera you want an up shot? In the first shot the door handle is above the horizon which makes me think I should be as tall as the scooter. Manhole cover or a rug? Hard to tell. I don't think its so much the texture on…
so you selected the two faces in the center? ^^ it worked well in first beta, all you had to keep in mind is not to have any tris in your model just a week ago when i started working on a streetfighter bust, zbrush didn't want to find me a center line too, so i guess the buggyness is not only a mudbox thingie ;) i'm not…
Cheers guys. Yep some Loomis head studies are definitely on the cards. I've managed to find Charles Bargue Cours Des Dessin too which covers his methods of drawing from casts and light/shade quite extensively. Two Listen - it's interesting you mention that, and it's a mindset im beginning to appreciate after reading the…
This shows some amazing skill and attention to detail but like what s33th and modern said, you're focusing way too much on the small details that probably wont show up in the low poly bake. Its nice you want to push your modeling skills but you should push your design skills and really pick and choose what are the most…