push the vingnetting further me thinks + some floating dandelion seeds and pollen would really add to that late summer feeling original paintover paintover TAKE2
I gtg do stuff so I don't have a lot of time to critique at the moment, hopefully others come by to chime in too; - your busts are well sculpted, but the hair really lets them down. Needs more strands, and on one of the busts the hair is floating off the scalp. Lighting could be better. - portfolio not very focused or…
Dynamic instancing is pretty effective in unreal, then use hlods for distant stuff. There's a load of information about how they did Fortnite floating around - that would be an appropriate place to start
Overall it looks cool for a first environment art piece. I would recommend fixing the bag slightly floating above the table though. That way, there is no distraction from the overall good presentation.
I think there are a few of these floating around polycount, but here's another! I started modeling this like 14 months ago, finally got around to finishing it. First time using Substance Painter, which blew my mind.
This is engine dependent so mileage will vary but simply put... altering any parameter of a material - eg. a float, texture etc. - can potentially cause the creation of a new material at runtime, which is a "drawcall" most engines have mechanisms to avoid this happening all the time but you can't solve the problem entirely.
Hmm...probably add a shadow cast underneath to ground the car and not have it' float' plus overall in my opinion a cyber-punk color palette is really pronounced with this update?!
Hello! I'm joining a bit late on this one, and only had this weekend to work on it since I'm pretty busy with work. I spent most of saturday modeling and uv-ing, and most of today was high poly and texturing. I used some techniques I learned from my last job, adding 'floater' geometry over the mesh, to avoid having to do…