Thanks Eric, just wanted to confirm that it wouldn't be going away. :) I know you guys are overwhelmed right now but just wanted to give you a pat on the back and say, "Good job!" To make a truly awesome product means you have to overcome some truly awesome obstacles...keep your head up.
Hey guys :) I'm gonna be part of the World of Warcraft artist stage at the Blizzcon 2016 on nov 5 ( 10am) https://blizzcon.com/en-us/schedule#sat-nov-5 Please swing by and ask questions if you are interested :) I will be with the talented artists Cole Eastburn ( http://thecolehole.blogspot.com/) and Eric Braddock…
It really isn't "low poly texturing" but more regular painting where a firm foundation in the basics reigns supreme. The second set of links Eric posted is probably the most useful, but really you're asking how do I paint, which there are other boards like conceptart.org that have better info than a poly pushing forum.
Hi Eric, So far i just have a basic physical material setup in 3ds max but i was wondering how would people approach roughness map creation for sand. I know how pbr work but not sure about the correct way to do a sand roughness map. Thank for the link will read them.
Depends on the severity of what you're implying, Frell, and how much the misinformation catches and spreads. For instance, this guy is now worried that his name will forever be google-linking him to being a suspect cause of some radio idiot who couldnt read:…
happy Holidays everyone! [ame=" https://www.youtube.com/watch?v=lXJXOFk5HPc"]SNOW MERCY on YouTube[/ame] Credits: Modeling, animation, visual effects and direction: Eric Narad Storyboard, character design and matte painting: Jared Meuser Character animation: Michael Valdez Music composition and sound effects: Scott…
Eric Chadwick , thank you so much. I was able to recreate it on my model using max's plugin from the link you sent. poopipe, huffer, that's interesting, are there more up/downsides to each technique? This seemed very good to improve my work. Thanks guys, I alredy learned a lot from you
@Eric, thanks man! Will know next time. Ok, so I made a few changes to him. I adjusted the eyes to match the ref more, also made the iris smaller (again). Tweaked the jaw/chin a little, and added some beard to cover up the mess :D Tell me what you think guys.
Tried different HDRI: Eric Ramberg No, no processing at all except in example above I had to up output value of Gloss map 12x times in 3ds Max! So, I think, Gloss map is where dev team should look. Same results in Photoshop I could achieve with Levels command/layer:
@Eric - that's how we did our road surfaces. Lofted shapes with the step function. It was crucial to have road angle and camber to be accurate to the GPS data for the tracks. So each time we had an elevation or camber change, a new cross section spline was created and mapped to that step of the loft spline. Very tedious,…