[ QUOTE ] Good job steady, and all well and good for now, but imho you're sending out a questionable message that you can retain a good shape and eat crap like that every day for any period of time because you have a 'ridiculous metabolism'. It is not just your ridiculous metabolism allowing you to get away with that. My…
hmmm..good thread for me... Doom3:- trying to find a good reason/burst of of motivation toi go back to it. thats proberly the main one... But also Pacific Fighters:- I play now and again,get through it slowly and its good to have a blast in planes once in awhile. Rome-total war:- amazing game,played and completed it once…
That's the Spring (horribly unoptimized RTS engine) forums, they're holding a modeling competition to get some freely available models for all mods and this Optimus Prime guy claims that the polygon* limit of 1k per model is way too low (keep in mind this engine does not support LODs) and that it should be raised to 8k so…
Good start! For the lighting here's what i would try: 1. Gather lots of references from games like red dead redemption and (for some reason it reminds me of) battlefield last 2 games. Also, real life refs should be studied. 2. Take @JamesBrisnehan's advice and either commit to a overcast scenario or to a sunlit one. 3.…
This is the High poly mesh not a normal bake down this is why I said: this 900,000+ triangle model, I was able to flip her stomach normals back but the rest this huge line that goes all the way around her is still there... and I was trying to find a good solution to flip actual model normals not bakes. Thanks though guys.…
Apologies for my lack of recent updates, been abit swamped with work lately so ive been neglecting my forum threads! :( I should also mention that because deadlines are fast approaching, I had to take the tough decision to scrap the redesign ideas and go with creating the creature on its own. I went back and took a look at…
Photoshop does something to EXRs. I don't think that it fully supports 32bit floating point EXRs. Just flip them during Bake or in Max set Bitmap U or V value to -1.0. Akin Bilgic created an awesome tutorial on Accurate Displacement map workflow = http://www.cggallery.com/tutorials/displacement/ However i've gotten near…
It looks nice though I think isn't he supposed to be a late teenager. His body looks a bit too perfect, if you look at various drawings of him he seems slimmer and his muscles are less defined.…
I dont know what kind of female anatomy you are going for so Im just going to assume its standard pretty girl stuff. Id say your ribcage is too small in height and depth and too pronounced, its like shes holding her breath, rather try use more neutral pose/breathing reference like this bikini model I found on google…
Agreed. If other forms of media had taught us anything it is that periods of creativity and innovation are followed by periods of stagnation and terrible band reunions. Customers are not stupid and eventually will get tired of being fed the same thing over and over again. Though I'm not too happy with the number of…