You have a good base to work from, but there are a lot of fairly subtle things you need to do before it's unmistakably Denzel Washington. First, you need to soften basically everything. Denzel actually has a bit of babyface going on, even though he does have some noticeable wrinkles. Tone down the definition of basically…
Can confirm, after breaking it in it started to squeak when you applied even just minor pressure. Seemed like the larger the tablet, the worse it got. Also didn't it have those really noisy first generation ultra-stiff buttons that make obnoxious clicking sounds? I never used them but I recall they felt quite sharp and…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Greetings fellow Arma enthusiast. Some crits: The edges on the model are extremely sharp, which doesn't read too well. Additionally many edges seem to have black lines (did you bake with an averaged projection cage?) — this is most obvious on the magazine. Other areas suffer from aliasing; I didn't bother painting them all…
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Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
I understand what you mean. I'm a technical guy and solving issues is what I do. We have our shares of problems in VFX too. I'm developing a demo. My story only has 7 characters and we'll never see them all together at the same time, or very unlikely. I only need two for the demo. So I can afford more draw calls on my…
Multiple teams is a good way to go. A Sony, MS and Nintendo branch for each one, share certain aspects of the development process that don't change all that much (some parts of art and the overal game design ect ect) 1) a core team in each dept that would be 'shared'. Like for art, shared character designers and modelers.…