brief— We are seeking skilled, motivated, talented Riggers/Animators with a passion for video games and the talent and skills to create them to join our development team.You will be involved in various aspects of game’s creation from Animation To Rigging. Responsibilities— * Animate Animations as told by Project leads *…
I am advertising on behalf of my client, I am the projects animator and need some serious help with cleaning up character skinning! You would be working directly with me if the project lead decides to hire you for this work. Project: Croix Blade Requirement: Top class skinning artist, must be confident with weight painting…
I am an artist working on Legion: The Eternal war posting on behalf of the project manager. We are seeking artists for a melee combat game with online RPG elements. We have the basic structure of the game running but we now need the content for the game produced. We are hoping to get funding through the Unreal grant or…
I rig and animate faces, personally they aren't that big of a deal in either case. I do prefer them closer to the mouth than the nose because that area by the nostril can crunch kind of weird, it has to fold in a particular way and having a weird poly there can cause issues if it doesn't fold the right way. Down closer to…
Haha! @ Vig @Krypteia Most important thing to do in these cases, is to do all your research until you're 100% satisfied with your choices. I bought a new "rig" about year ago, and I spent about 2 months Googling everything. I fine tuned my choices, based on reviews and on user experience. Also cost was a big thing for me…
[ QUOTE ] [ QUOTE ] URIEL FOR ME [/ QUOTE ] *gasp*! [/ QUOTE ] LOL! For those of you planning to participate, remember that many of the characters used the same model, like gorre/biker or patriot/bitterman. careful not to double up the effort. (even tho the highpoly probably need to be diffent anyways, because of the…
Mixamo is pleased to announce the release of our Auto-Rigging feature. Mixamo has been bettering the world of 3d animation for over two years now and in an attempt to streamline the rigging process we created a brand new Auto-Rigger system from scratch. http://www.mixamo.com/c/auto-rigger All online and in a matter of…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
Okay, I've been searching for hours on rigging in Maya for the UDK, and really haven't found much more than "get your custom rig here!" type info. So here's my thought process/question: I realize that you don't want any of the actual control rig connected to the bound skeleton when importing, so what am I supposed to do?…
This is a Reconstruction of the Previous Post where many "Miss-Understand Us". All Useless info will now be removed and we will start posting up Progress Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal…