Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…
Wow, lots of replies =D Really appreciate all the time all of you have taken to reply, thankyou and special thanks to pior for the paintover :icon60: lefix - 3ds max is my core program, not versed in any other 3d software apart from Zbrush really. Few vague memories of Milkshape and Blender but that was years ago! You…
Hey all, I'm not entirely sure how to describe what I am looking to do in Unreal, But basically I followed along with Abe Leal's newest video on the Adobe Substance 3D Youtube channel where he textures a shark characters but he uses a technique where he creates a value map first and then uses a color gradient that uses the…
Hi everyone, I have a issue with the Volumentric Scattering and the Raytracing, once the raytracing and the volumetric scattering is on, the mesh polygons begin to be seen. Anyone knows what is going on? The mesh is smoothed. With Subsurface Scattering is working fine. Thanks. The third picture is exaggerated so that you…
Are you sure you are not the designer for USA forces Tanks cammo pattern in Korean war back in 50? :D , very good aproach well done. It reminds me the designs that US Tank crews paint their Tanks durring Korean war!
Yes, you get me. :p This, thanks, might've been a quick post i usually say too much and was told though moderation that i type to much to get to the point i guess and I've been trying to consolidate it more and this is the result now. My me isn't good enough i guess. sry if this is overly complicated to read, i try to be…
KV!!! my favorite tank in world of tanks is kv2 with 152mm canon..haha but hey. nice modeling . clean and neat! and your render setup is quite nice too! Any plan for those weld seams on the tank body? currently they looks too perfect for an USSR vehicle , :D
Thank you! I wanted to add a bit of shading on the albedo but I didn't want it to to overpower the main lighting. The subtle shading also makes it look less flat in shadowed areas in game.