@OT: Ya, according to the previous attempt in the softimage edge modeling was possible. You just got to get used to the hot keys (using Local pivot) The problem was, bridging and welding..=\ I guess I'll try it out and post again if I have any problems.
Looking real real nice! Great atmospheric effects as well. You gotta remove all UE4 UI elements out of your screens though!! That silly XYZ axis on the bottom left shouldn't be there. Or the object pivot in the first photo. Gets in the way of the nice screens.
[ QUOTE ] What is traps? [/ QUOTE ] Trapezius muscle, functions to pull the shoulder (and the entire arm) up and toward the back. If you swim butterfly or free style you use this muscle alot. Visually it gives the appearance of a gradual slope from the middle of the neck to the pivot of the shoulders.
UT3 has a cloth sim based around bones like prof420 mentions. bones denote pivot points, physics asset defines collision shapes, character definition defines what bones are to be cloth simed. Works pretty well on everything I've seen in game.
So basically you don't like Max's interface? With regards to Outliner being better than Select By Name, they fixed this in Max 2008 with the Scene Explorer, which is way more powerful than both. It has collapsible groups like Outliner, and a bunch of filtering options, and easy toggles for freezing/hiding/setting render…
Nice job Pivot :) Would be cool to see some squash on the bread as it hits the floor, try lattice. Bread could also drop and bounce of the floor harder as it gets a little soft on the bounce up to full stop, but that's all I can say :D
Rescale World Units. But this can still mess up your export, if your other tools rely on exact pivot locations. Best bet is to save your file, Rescale, save as a new name, test. If it breaks you can get back to the original.
polycount is about game art, and game related things, writing and music both are other pivotal art forms needed in video games, and doing either specifically for video games is very much its own style. i motion for a music and writing section,
Thanks, I'll give it a go ahead then. Also having a duplicating special problem where I try to duplicate -1 on the x axis to mirror, which works fine - but the object comes out slightly rotated. I tried centering the pivot point, but no luck. Any ideas?
Working on a grid, and keeping your pivots in good places is key. It helps to block things out, import them into UDK and build the scene making sure pieces will fit correctly, do some preliminary lighting, then replace/re-import the objects as you finish them off.