It's not bad. I'm not an expert when it comes to lighting, but you might find these helpful http://https//polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement/p1 at the bottom he explained his setup, or this…
There's a lot of measurements and studies done on this, some quick google results are http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0041193 http://en.wikipedia.org/wiki/History_of_anthropometry http://en.wikipedia.org/wiki/Biological_anthropology
Good start for someone new to udk. I'm no pro myself but here are a few ideas. 1) Are these going to be ruins? Have they been there for hundreds of years? If so I would recommend taking a look at something like this. http://cghub.com/files/Image/004001-005000/4855/691_realsize.jpg Make sure the objects know each other.…
And here is the log of the scene with out the water plance....both crash in PIE Log: Log file open, 10/19/11 10:23:01Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
Rick, I learned a lot from this thread, back when my nick was "posm"... http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/004130.html Funny how the old board is still there, accessible but untouchable.
Fake SSS is pretty simple. We talked about this awhile back. http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/004130.html#30 Not sure what UE3 is doing, but it could be this way. Can't wait to play in this world, looks great.
The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…
I like to generate a heightmap at the same time I generate a normal map, which I find works great as an overlay or multiply layer on top of the specular, so the specular doesn't show in the deep cracks. If the heightmap doesn't look good, I'll generate an ambient occlusion map (AO) instead. I also like to multiply this on…
I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
Hello Kinetic, Thank you. I usually start from scratch and throw on a flat flesh tone base. Then create 3 more layers one each for the each facial colour zone. http://www.guldbaek.dk/wp-content/uploads/2012/07/MartinGuldbaek_Agent-0047_FaceColors_WIP.jpg From here I think put in a light amount of veins, add shading. After…