Looking at the stones, there is no way this could ever be from photo to normal, those are very likely 3D sculpted and then baked down. Youll never get such normals from a bitmap to normal generator. This is kinda what you get from a bitmap to normal generator, used the same stone image as base. The tool can not possibly…
Vray > Mental ray Vray is what most studios are moving to. Mental ray is old and inefficient. Stuff like depth of field and sss will render faster and better in vray. Vray's lights are easier to control IMO. If you are trying to simulate a real environment you control the light temp with a degree of Kelvin, not a color in…
Watch out with doing real hospital floor plan. It might have big chances not being fun to play. Usually level design, especially for DM maps with fast paced gameplay, should be built considering game flow in the first place. U already have most of rooms as rectangles. Moreover u got dead ends everywhere. Same height of…
HOOOOOOOOOOOOO LORD HAS IT REALLY BEEN A YEAR AND A MONTH! Time realy flies when you're at the bottom of the barrel well whats happened over the past year or so... eh did some commission work, had a bit of a social life... a few art tests..... my job............... BUUUUUUUUUUT i have done some art i can show off Recently…
I'm a long time Max user too forced to learn XSI recently and after the initial shock I'm very pleased by it now that I've spent more time in it. The UI and the general usage is much more streamlined and intuitive than Max. Modeling wise Max feels more powerful and especially so with the graphite tools but XSI isn't that…
It's definitely an improvement, but I feel like both materials still have a ways to go... I'm not entirely sure what's going on with the panelling on the jacket, but looking at the area around the shoulder/collar, as well as the red tights, both materials still kind of read like vinyl/latex to me. The jacket I think is…
I didn't get a good bake when I replicated your model, and I noticed this issue on a hard surface weapon that I was doing a couple weeks back, and switched to xNormal to do bakes which fixed it. Now the vertex normal anomalies are definitely there, but my point is they are so small, that when rounding to an 8bit value they…
This might sound really tough to hear, but I think you might need to make about 10-20 more environments before your work would be considered good enough to land a job in the industry. Focus on telling a story. That first shot of a church is thematically empty. Make it a wedding celebration or something. Fill it with…
I would cut the cola bar, the vending machine (if you show such an asset, then it needs to be superb) the garage and the castle. the new altar looks well baked but in general texturing seems to be your biggest weakness, try comparing material definition closer with real materials, on that one everything is very glossy and…
I'm guessing you're trying to replicate the Airborn/Pingo tree look by using a solid mesh with a tiling texture with leaf planes pasted onto it? It is very important when using this technique that: 1) Your leaf planes are the same color as your tiling texture, they should blend in seamlessly. Right now your colors are VERY…