Lighting, rendering, texturing C&C: Pictures help (me&you) and make it easier but here if you had not referenced some helmets before hand it might help you get a visual goal to have in mind before finalizing and posting a piece(next time): helmet ref lighting and look , this kind of looks like what i think you had in mind,…
Finally finished this, another experiment with PBR texturing stylized things. Hope you will like it! Also advices and critique is highly appreciated :smile: https://www.artstation.com/artwork/omkdL Sculpt shot No FX substance render Substance render with FX model 3D View
Introducing TeamSpec. A casual, team based first person shooter more closely related to Team Fortress 2, except it's a class based shooter with no classes! The pillars for this shooter are: * Casual. Supposed to be fun. Not every game needs to be the next competitive E-Sport. * High time-to-kill (TTK) combined with lots of…
hello! Firstly i'm sorry for my poor English... actually i have some issues with my level made with unity, i'm looking a way to fix it. i'm looking for a way to fix it, anyone can help me? thank's you in advance for your help!
The font you've chosen for your name is difficult to read, and your contact information is too small. When showing objects, I'd strongly recommend starting with a full-body series of images before moving on to close-ups of specific parts; starting with a tight zoom (even on a high-poly model) is rather jarring. I'd also…
One thing that helps with likeness studies is to post shots with your model right next to your reference photos, same camera angle. This will help people give better critiques on your progress. The lighting seems odd to me, it's black under his brows. This makes it look like you're using a single light source with no…