The content is pretty good, but I'm not a fan of "bevel/emboss + erase" especially on brick. You might want to check the spec map on some of those human/organic models they seam a bit metallic.
What's the resolution on your bricks like when you sculpt? I can't seem to find a nice density to get nice clean edges without going too high on the polycount.
Our implementation of SSAO does read the normal map. It isn't as sharp as if it was baked in the texture, but if you had something like a brick wall, the SSAO does darken the cracks in the normal map.
uhhh... what? ^ I think I know what you mean. But he's referring to textures in general. Asphalt, wood, brick, grime, paint, cement, rock, etc. Not JUST skies. :)
A good place to look up would be cities in Red Dead Redemption. Have a look at screenshots from Armadillo. See how wide the road is and how the bank is a mixture of wood and brick :)
I went to this years ago when it was in brick lane, I kept making food related jokes through out the whole thing and kept saying I was hungry.. it was also a date..
Good start dude, can't believe you're heading up a team and doing sr. proj at the same time. Some hints of the brick in the plaster might look kinda nice here and there.
http://www.howtogeek.com/howto/windows/bring-misplaced-off-screen-windows-back-to-your-desktop-keyboard-trick/ You can use this trick to retrieve windows from off screen. I had the same issue with the material editor, curve editor... and it got them all back. You can also delete/rename the 3dsmax.ini file and it will reset…
I'm trying to create a Carrara marble subway tile using the brick generator. Is there any way to get sharp square edges and corners? The best I have been able to do is attached and is very rounded. Thanks.
Hi guys, In this thread I will post my Tile Textures that I am creating over the next few months. :) So the first Texture is a Brick Wall. I'm going to break up the Texture in UDK using Decals. :poly142: