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Re: Color Textures Problem
Reply by
Hawt Koffee
·
Mar 2015
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Dota 2
I'm not sure if Voids default mace is even worth using as reference, it's done very poorly.
Re: Normals and rotation
Reply by
gsokol
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Dec 2010
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Technical Talk
Are you using the default light? Try making a light in the scene instead and see what that does.
Re: Hand painted Bonner orc WIP
Reply by
Visceral
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Sep 2010
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3D Art Showcase & Critiques
Looks sweet man, really glad you stray from the "default green orc" look.
Re: Blalock Hind ?
Reply by
Jaco
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Oct 2006
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3D Art Showcase & Critiques
Nice goatee. What are you using to preview the mesh in Max? Is it the default DirectX 9 shader?
Re: Distance Field bits for Substance Designer
Reply by
gnoop
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Jan 2020
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Adobe Substance
Wonder what 's an advantage over default distance or bevel nodes? Could you explain please
Re: Shadow on Foliage Paint are Way too Dark
Reply by
Obscura
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Jun 2019
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Unreal Engine
Its weird that you dont receive shadows by default. Do you have off scale maybe?
2 results
Re: Rawk - Post any rocks you make here!
Reply by
Bartalon
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Jul 2014
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3D Art Showcase & Critiques
Small rounded rock formation with flaked copper deposits. 580 Tris, rendered in Unity (default shaders)
7 results
Re: Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
Reply by
ambershee
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May 2012
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Technical Talk
UDK has one UU = 1cm by default (this is documented). As for other applications and this shader, I couldn't say.
Re: [NoobQuestion] Baking normals in 3ds max/xNormal
Reply by
bnosam
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Mar 2013
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Technical Talk
Just changed my renderer to default scanline and this was indeed the issue. You are great, thanks so much!
Re: IN PROGRESS: Unable to register NDO or DDO - Timed Out
Reply by
spalose
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Aug 2015
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Quixel Megascans
I was able to resolve this by installing Quixel Suite in the default install directory. Thank you for your help!
4 results
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