Thank you for your feedback. I have implemented much of it so far and UV-Remap now has the new features: - Texture Padding/Dilation - Mixed Texture Aspect Ratios - Better UI - Darkmode
Wow! Love this feedback, thank you! Your painting really helps me to understand what is the problem of my current environment. Thanks for making this!! I agree with what you said! The bevel part can be tricky but I will work on that! Thank you a lot! I am so excited!
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
Thanks everyone I talked with my fam and I decided that I will go to the Uni for a BA. For future people who may find this thread having the same questions I did, I'll list the reasons - chance to be cool with people that share my goals, I never met anyone in my life that actually looks at me and knows what I'm talking…
Thanks for the comments guys. Maybe I could try it with treads at the end but I think I am okay with the wheels right now. I already have it all UV mapped and ready for texturing. The model is just under 9000 (perhaps I should add a few more :p ) polygons. I have tweaked the proportions to try to keep it consistent with…
Lift itself was bought for $2200. We cut the holes in the concrete with a rented concrete cutter. I welded up a pretty crazy wire mesh for the concrete using rebar bought at Home Depot, since the bolts are welded to that framework. We rented a concrete mixer trailer and filled the holes back in, then lifted the two legs up…
I'll definitely work on making the tub look more interesting, some WIP updates, added pipes and chairs and other blocked in objects, worked on the pump mechanism for the tub (thought I still could use more I think personally, thoughts?) Also one thing that I really really suck at is lighting, so any c&c on that would be…
beartraps: cheers man ^^ for that tactical dude, vest and shoes were largly done in maya, just detail in zbrush (things always end up blobby for me otherwise :\ ), rest is from cubes or whatever's quickest :P Muzz: awsome points dude, ty. Thinned the legs and calves a decent bit, i definitley see what you mean about the…
Hello, My name's Elijah Safarov. I'm a Concept Artist with the main focus on Character and Creature Design. Previous experience mainly in Digital Sculpture: designing and sculpting miniatures and figurines for 3d printing. My Portfolio: https://www.artstation.com/elijaharts Starting in 2020, I have worked with such…