I guarantee the yes guy doesn't have abs at all. What you are going for is a really difficult challenge because its taking real world anatomy and then stylizing it. So in otherwords you have to be very familiar with the way anatomy really looks then doing so stylizing to make it more cartoony. I can see you are new to…
As a student who was hired straight out of school, I hope I can impart a bit of recent first hand experience. First, everyone else is right that you need to compare against yourself against industry standards. I would say out of every graduating class, 10% of that class will get into the industry. The rest will not. Even…
the arms do not connect to the body properly in the under arm area. The hips are way too narrow. He appears to be 5 heads tall, so his proportions seem too far off, even for human who is not supposed to have ideal proportions. The legs look too short, the arms could be slightly longer. The wrists are far too thin, the…
I think what Johny is saying about your texture is that it's a weird mix of cartoony/stylized and realistic. If you are going with realism, I'd strongly suggest adding more color variation to your textures. Most of them are almost monochromatic for certain parts of your characters. Then if you're into cartoony style, then…
yeah i think it got a bit stylized from me, should have start from scanned textures, but i just put the baked maps and tried to built the rest on them, like the crate outside i felt from the reference its like leather that's on top of metal, but overall half the time i was searching and learning new stuff, will try to…
Hi everyone This is the prop #2 (of 3) that I submitted for this year's Artstation 3d prop design (rendered) challenge. This amazing Riflebow concept art is made by Alizé Giraud (https://www.artstation.com/zaink) for the previous concept art phase of this challenge. I deviated a little bit from the original concept art as…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hey there everyone, we are looking for a Concept Artist for Stylized Props & Environment PROJECTWe are developing a First Person Arcade Puzzle Game with an emphasis on immersive and diverse worlds, dimensions and eras. One of the first areas we are working on is a Lunar Colony with a mix of fantasy elements. ART-STYLEWe…
What's going on Mecha Men and Women! Mecha Mayhem is an explosive mech FPS Multiplayer title supporing both VR and PC gameplay. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI The Mecha Mayhem team is seeking a skilled Visual Effects Artist to work on enhancing our visual presentation for Mecha…
Goodmorning everyone (depending on your timezone) I am trying to underestand an create a workflow on how to create a wooden kit that can be used for a lot of different types of props. For example, The Stylized Village Kit from Meshingun…