I'm working on a script that removes unneaded map channels from selected meshes. Right now it's coded to remove UV channels 2-4, vertex alpha & illumination - later I'll see if I can have a UI that asks what channels you'd like to keep and have it detect how many channels each object has. Now to the problem, I don't really…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
I second the recommendation to remove the animated images on the main page (with the possible exception of the one for the wastes - I rather like that one). At the very least, reduce the animations' speed. I also agree that the wastes is your strongest piece, so I would probably position it as the first element - unless…
Hey guys, so its been quite some time now since i last posted on this. I've got a few mech animations sorted including a walk cycle, a run cycle, idle and strafe left and right (the strafing isn't as good as i'd hoped) but these arn't much of importance for the final project. I've also got several animations of the gun…
I am using 2.04. actually , i just found the solution while trying to prepare the scene and remove unnecessary stuff to zip it up and upload. (slow upload , so wanted to keep it as small as possible) When i had only the fibres left and the artifacts remained , i also started removing parts from the material I wasn't using…
remove the art tests. art tests don't belong in portfolios unless you landed the gig IMHO. remove all the drawings and stuff. narrow down exactly what you want to do, and do more game ready models like the first reply. since you are using this current display format, you need to only have one or two pieces for each…
In my opinion you don't need any videos unless stuff is animated, or has an animated aspect to it. Videos take a lot more effort to appreciate static than a nice photo/render do! :) For example, if your prop is just a static firearm - there's no movement or you're not showing off any reload animations, then just do some…
Ok, I know I'm blowing up this board with bugs but I just found another one. When I begin a new project, I sometimes have four instances of the same material detail created within a material group. Adjusting the opacity slider through dDo works as expected but deleting any one of the instances completely removes the…
Hello guys, First of all Happy new year to every one. @Stavaas Yes indeed, I did removed all the stains of the first scene, and I removed some more in the second scene. I will try to improve some other stuff like you said on this scene, cause there is a lack of detail. @Dweenietodd Thanks for the kind word and the follow…
You have 3 different sketchfab models for your AK, including a WIP one. Don't do this. Only post your final stuff. Having sketchfab models is fine as long as you have images to go along with. Most of the time, artists reviewing your portfolio will only have a few minutes to look over it, so they will likely ignore…