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Re: A stupid question; artist's resume showcasing portfolio piece ?
Reply by
skankerzero
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Apr 2014
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General Discussion
I have a faint, wireframe on grey shaded model, character standing on the left hand side of my resume. Been doing it forever.
Re: Vietnam Zombie
Reply by
ZeroBigSis
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Sep 2011
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3D Art Showcase & Critiques
lol, that last wireframe shot made me jump when I scrolled down and came face to face with a zombie! Great work
Re: [WIP] ArenaNet character art test Norn
Reply by
guhhh
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Jul 2012
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3D Art Showcase & Critiques
Here is my final entry, i'm pretty satisfied with the result. Presentation: Turnable Version: http://postimage.org/image/z3wtuevwf/ Textures: Wireframe:
Re: Triumph Daytona 675 Motorcycle
Reply by
petdenez
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Jul 2013
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3D Art Showcase & Critiques
Thanks! for now I'll just keep it high res with the materials, I just want to make a realistic and detailed render Here's the wireframe:
Re: ArenaNet Character Art Test Slothdude
Reply by
Wells
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Sep 2011
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3D Art Showcase & Critiques
his lower belly seems way too low-poly in profile for the amount of tris sunk into this guy. can you post the wireframe?
Re: ZBrush welding tubes
Reply by
zombie420
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May 2013
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Technical Talk
Thanks a lot for that wireframe, it did a great job of helping me keep my lines clean for the ZBrush import process. Cheers, dude
Re: [A Gentlemans Rest] Diorama in UDK
Reply by
silver_hoodlum
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Jan 2014
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3D Art Showcase & Critiques
this is sick, one of the best diorama projects ive seen. some wireframe shots would be gr8, tentative to start a similar project :p
Re: Maya Problem (Mesh > Reduce Tool)
Reply by
oglu
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Mar 2015
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Technical Talk
could you post a wireframe...? i would suggest do the retopo by hand... its much cleaner... an in this case its an easy task...
Re: Buggy
Reply by
KustomZero
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Jan 2016
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3D Art Showcase & Critiques
Thats a nice looking model! Do you have some other shots? Maybe textures, wireframes, rendered front and side view?
2 results
Re: maya to mudbox import issues :(
Reply by
badjackrabbit
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Dec 2016
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Technical Talk
thank you for your interest in helping >_< the first image is how it appears in mudbox the second is all angles with wireframe in maya both 2017
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